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Archived News » Playtest 20140927

Posted by Paul Chote at 2014-09-28 00:00 +1200


The first playtest for our next big release is now available!

The biggest change in this playtest compared to our July release is the overhauled in-game interface:

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.

These UI changes are still a work in progress, and further refinements will be made before the final release. If you have feedback on the new design then please let us know during this playtest period!

The full Changelog lists many of the other improvements, bug fixes, and balance changes that are included in this playtest. A few notable improvements include:

A lot of work has gone into our new Lua API for scripted maps that was introduced with our June release. This new API offers improved performance, stability, and integrates with the new mission objectives system. If you have written any scripted maps then please use this playtest as an opportunity to port your maps to the new API, and please file a bug if there are any missing features. The old API will be removed in the near future.

Mission objectives

Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.

RA aircraft

Planes no longer bunch together, which makes them much less vulnerable to enemy AA.