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Archived News » Playtest 20180102 now available

Posted by Paul Chote at 2018-01-01 22:30 +0000


We are excited to welcome the new year with a new OpenRA playtest! More than 700 commits from 42 contributors were merged over the last five months, with each commit helping to fix bugs, improve code quality, or add new features that improve the single- and multi-player experience.

This playtest is a timely opportunity to get community participation, as we celebrate a massive record of games played. At the end of November we passed 500,000 completed multiplayer games since August 2014, when we started recording online server statistics. This is a huge accomplishment for our community, congratulations!

The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. These shouldn’t have visibly changed our released mods, but big changes always have a risk of introducing unexpected bugs or side-effects. Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.

The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:

Server player list

The new server player list is one of several improvements to the multiplayer UI.

Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:

AI Airstrike

Improvements to the AI support power targeting mean that this will be a rarer sight.

Other notable changes include:

Expanded game options

The Map Options tab includes several new settings, and can be customized by scripted maps.

Windows and macOS improvements

Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.

As always, we suggest you read the full changelog if you’d like more information on the full list of changes. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback. Let us know what you think and please report any bugs you discover via our forum, our GitHub issue tracker, or in the comments below.

OpenRA playtest builds do not overwrite the release version if you are on Windows or macOS, and you can switch between the two when joining an online server. So head over to our download page and give it a try!

This development cycle brought significant improvements for community mods, but we recommend that modders wait for a future playtest before updating their projects. We plan to merge a new version of our semi-automated rule upgrader before the final release, which will simplify the process of updating your Mod SDK based projects to the latest engine version. Stay tuned for more info!